Trash Material
This work is a tileable trash material that I made because I wanted to repeat the pleasure I got from my previous works and to spice up my portfolio. I should also mention that it is a work inspired by Yannick Gombart
"https://www.artstation.com/nini_gombino" who was part of the development of one of my favorite games, deathloop.
Here is the process in brief
First of all, I modeled the models that could end up in the trash in order and then painted them.
Then I imported these models into houdini and randomized them with physics animation, then tiled them and cleaned up the weird meshes and finally finished them in substance designer with aging and color variations and corrections.